Thursday, April 22, 2010

Cyber - reflection

I'm glad to be done with it. My work on it's been an educational mixed-bag, and I've taken a lot from it, but I'm happy to see it behind me now.

On the Cyber project i worked on a wide variety of things. I've done only a little bit of modelling for it as that was handled primarily by the animation students. Mostly, I cleaned up scenes, installed colliders, and tested physics. That last part took the most time. Cyber kept falling through the ground, and when it finally seemed like we were progressing somewhere, the whole level gets corrupted. Fun times.

Still, as I said;I've taken a lot from it. I've learned what works for bringing things into Unity, how to manage the hierarchy of the engine, and I messed around with combining controls with various restraints when Cyber was in a first-person view.

In the second semester I was back to debugging on a physical level, trying to find work-arounds for stubborn controls. Since we were using a modified preset 'Island' model, we stuck Hax (Cyber's nemesis) on top of a heron with code to run away already on it. That worked okay. I think we eventually ended up using placement markers, but we all moved on to a different level of the game as the hunting one was causing to much grief for too little progress. I did a bit of modelling for the new level.

That was my experience working on Cyber. I would like to see it finished at some point because I feel we've let the police down with what's been done.

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