Tuesday, January 26, 2010

Quest for the Holy Grail

This is a quick board game based off of Monty Python's Quest for the Holy Grail. It required that there be branching paths and that the players have a taboo of some kind. To achieve these design objectives, I had the first section of the game to be linear, and then players had to choose a trial from the movie as their final path (the beast, the chasm, or the bridge). Each space on the board had a silly task for the player who landed on them to perform (singing or discribing the sound of a landing cow). Each player started the ame with 3 Chances. If they refused to perform a task, or landed on a Chance losing space, then they lost a chance. If a player said 'it', then they would lose their next turn for each time they said 'it'.


The rules for the game are as follows;


Ye are upon a quest for the Holy Grail. Thou shalt begin thine quest by placing thy playing piece upon the Castle space. Thy comrads and thyself shall determine turn order by rolling a die of 6 side, with the highest number rolled going first, and the others following in a clockwise fashion. Each player has 3 Chances. Ye shall not have 4 Chances, and 5 is right out. Ye shall lose a Chance by failing to perform a task, or by simply being terrible at rolling die of 6 sides. Once all ye Chances are lost, thou must return your piece to the start of the game, or to the last Cross you crossed. A word of caution; 'it' is a forbidden word, and will cost ye thy next turn to speak this word. By the way, who was reading these rules to everyone? Anyway, whosoever lands upon the Holy Grail wins. Now get to it. (Did ye fall for that?)


Below is an image of the board. Anything can be used for pieces.

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