Tuesday, September 29, 2009

Wings of War Review

Wings of War is a game based an aerial combat from the WWI era. At first, it looked like it would be complicated, but the rules felt natural once I got a couple of turns in. The method for moving the planes (players place a card showing the flight path infront of the plane card) has several openings for slight adjustments which could affect how the planes engage in combat, but it works anyway because it is an inexact system. Combat consist of short an long range attacks (determined by a special ruler) which are relativly balanced for power in relation to the agility of the plane. Further more, damage is assigned with numbered counters, some of which have effects like flames or jammed guns.

Improvements were made in a WWII iteration of the game in which the planes' movement is more precise, and only two movements are chosen a round to speed things up by quickening the pace of strategy.

There are several variants of the game, and I don't have any issues myself with the mechanics. It can be daunting at first, but the game has simplified versions to ease people in. You don't need to be an aviation enthusiast to enjoy, and there is enough flexability to play almost any way you can think of.

8/10

Ian C.

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